


You can use these assets for your commercial projects, including printing, POD business (Print on Demand business) and projects you’re working on for your customers. These are perfect for Virtual Reality (VR), Augmented Reality (AR), as well as architectural visualization, scaled projects, and other real-time apps – any graphical project that requires people models will hugely benefit from having this collection at hand! There are 20+ collections included in this valuable deal bundle, with different themes for each, like models sitting down, walking, performing vacation activities, exercising, standing casually, talking, and many others, and also includes crowd scenes with 3D models walking around, speaking with one another and acting naturally Every model displays a natural pose, made with high-quality human scans, photogrammetric processing, as well as mesh simplification and optimization processes that ensure the highest quality on the final deliverables No plugins are needed to render these models in 3DS Max or other 3d modeling software. This pack includes children, female & male adult 3D models with 1200 to 1500 polygons per model, and delivers files in OBJ, FBX, STL & 3DS formats. The only minor airbrushing is applied to the hair and feathers, and a couple small composite mask bleeds around the rock.A popular design package featuring over 200 low poly people 3D models performing a large variety of actions, displaying different poses and outfits, and featuring real-world scale! 3d people and human characters models, animated, rigged, posed for rendering in 3ds Max, Unreal Engine, Cinema 4D, Rhino, Revit, Sketchup, V-Ray, Corona.

Final renders we created in Maya Mental Ray and composites in Photoshop. Textures were started in Photoshop and finished in Zbrush and Cinema 4D Body Paint and are all hand painted. The models were started in Maya and finished in Zbrush.

I decided I finally wanted to wrap up this project so I spent a week wrapping it up and putting together renders for this composite. It took me down some rabbit holes between not having a strong enough computer to complete the sculpt at one point, obsessing over color detail from all angles thinking about maybe a 3D print or animated poster which lead to wanting to attempt a real hair sim (which ended up being a deep deep rabbit hole, but I settled on a sculpt with a little paint over in the final image here). It’s always been my experimental piece so a lot of the stuff on here I hadn’t tried before at the time. Ihave no idea how long I ever actually spent on it but probably way too long. I started this project a long long time ago and have worked on it on and off. I wanted this image to fall somewhere between surreal and realistic much like the character and comic do, so hopefully it achieves this. The Maxx is a very abstract character that changes form quite a bit from image to image, but this my culmination of the character existing in the Outback of Pangaea.
